Archive for the ‘Games Development’ Category

Five design mistakes in Hoa, and why you should play it anyway.

Monday, August 23rd, 2021

Hoa captures what I would call the “Ghibli Aesthetic.” It’s for this reason – much as I still look upon Ni No Kuni with temptation and wish I had 40 hours to spare – that I was drawn to it, wanting to give the game a try since I first set eyes upon the teaser. […]

Fun With XNA 2.0

Thursday, April 10th, 2008

In the last couple of days I’ve finally found myself sucked into the Xbox 360 indie game development haven dubbed the XNA Creators’ Club. XNA is a framework developed by Microsoft to be used in conjunction with the C# programming language; it’s extremely easy to get to grips with and mind-blowingly simple to debug and […]